First off: Why isn’t it “Ralph Wrecks the Internet?” You’d think a simple callback to the last Disney animated film would be an obvious choice, as we’re bringing back arcade game villain-turned-huggable-hero Ralph for another adventure.
Maybe some wonk in the marketing department said “breaks” would test better. Perhaps if they’d concentrated on coming up with a little more coherent narrative, this wouldn’t have been a mildly disappointing sequel.
The idea here is that Ralph (voice of John C. Reilly) and tiny tot racing demon Vanellope (Sarah Silverman) find themselves leaving their staid little arcade for a trip into the wild, wild internet. It seems the wheel o Vanellope’s game has broken and if they don’t find a replacement one on eBay, she’s going to get permanently unplugged.
Their adventures are fun and colorful, at least at first. All the various Web power players -- Google, SnapChat, etc. -- are represented as their own power hubs that human avatars come to for information and entertainment. They get a little help from one of those pop-up ad barkers, and also from some (initially mean) denizens of an online racing game.
The “Ralph” sequel puts the sidekick character behind the wheel, as it’s really more Vanellope’s story than Ralph’s. The theme is about how people constantly grow and evolve, and sometimes that can mean trouble for their relationships. In this case, Vanellope has grown tired of playing the same game over and over, while Ralph is a creature of habit.
It’s kind of the same thing they did with “Cars 2” by putting Mater to the front -- the difference being it wasn’t the “Lightning McQueen” franchise.
What’s in a name? Apparently, a lot.
Bonus features are quite good, including a hefty making-of documentary. My favorite bonus is “Surfing for Easter Eggs,” which lets you see all the little in-jokes and pop culture references spread heavily throughout the movie.
There are also five deleted scenes, music videos, and features on the music and pretend viral videos.
“Ralph Breaks the Internet” has more brains than heart. The filmmakers seem to have thought very carefully through the implications of taking throwback arcade game villain (now reformed) Wreck-It Ralph and shooting him into the wild world of the Internet.
It’s represented as a vast, science fiction-y cityscape where every major Internet player has their own building hub -- Google, eBay, SnapChat, etc. People are represented by little blocky icons as they steer through the landscape. Those annoying pop-up ads are street barkers holding up signs imploring folks to click. Likes are hearts, which can translate into actual money. And so on.
(There’s no hint of a sleazier neighborhood, fleshy pursuits taking up an astonishing portion of the real digital domain. But hey, it’s a Disney animated flick.)
I wish the movie had given as much care to its emotional navigation. If the message of “Wreck-It Ralph” was to not put people in the little boxes society assigns them, then the sequel is a mushier muddle about setting someone free if you really love them, or something.
The story picks up six years later, the same amount of time that’s passed between movies. Ralph (John C. Reilly) and pint-sized racer Vanellope (Sarah Silverman) are still fast friends, spending virtually all their downtime when their arcade is closed sloshing root beers and having adventures in various other games. During the daytime they go to “work,” aka starring as characters in their own games.
In the last movie, Vanellope’s game, “Sugar Rush,” was the hot new thing, but time saps everyone’s glow. Vanellope is getting a little tired of winning all the time on the same old tracks. She’s craving the “not knowing what comes next feeling,” while Ralph is content with the same-old, same-old.
When the steering wheel on her game snaps off, the kindly old arcade owner doesn’t have the cash to buy a new one off eBay. So Ralph and Vanellope take a ride on the wifi he recently installed.
Finding out they need money to buy the wheel, they at first stumble upon the idea of acquiring rare items in online games to sell. They invade a post-apocalyptic game called Death Race, and encounter Shank (Gal Gadot), the smooth leader of a road gang whose car they’re supposed to steal. That doesn’t work out, but leads to the idea of making goofy videos starring Ralph to splash all over a YouTube clone with their head algorithm, Yesss (Taraji P. Henson), lending advice.
Things go from there. The movie hits a torpor around the middle, though it picks up soon enough.
By far the most interesting stuff is when Disney pokes fun at itself, represented as a chaotic mishmash of its classic cartoons and IPs it’s acquired in recent years: the Muppets, Marvel Comics, Star Wars. It’s the sort of thing you’ll want to freeze-frame when it comes out on video so you can catch all the Easter Eggs and inside jokes.
This leads to Vanellope, who’s at least nominally a princess, landing in the quarters of all the Disney princesses -- Snow White, Moana, Rapunzel, Belle, you name it, they’re here. Together they share a freewheeling moment where they trade their stiff gowns for comfy sweats and talk about the foibles of their trade.
There’s the downside, like being expected to wait for a strong man to solve all their problems, but also the bliss of finding your perfect dream song.
They actually bring back most of the original voice actresses to reprise their roles. I loved the self-poking fun of even the other princesses being unable to comprehend the thick Scottish brogue of Merida from “Brave.”
The last act gets very action-oriented and super hero-y, which the kiddies will love but I found a little rote. Still, “Ralph Breaks the Internet” is a fun sequel with lots of color and spectacle. It doesn’t quite pass the test of “Did this movie need to exist?” But I don’t mind having it around.
All is forgiven for "Batman v Superman: The Dawn of Justice." The DC Comics supergroup franchise that seems like it's been teased for an eternity finally arrives with a peal of thunder.
"Justice League" is a huge, sprawling, action-packed film that also finds time to let each of the characters show a little of their heart. I know the fanboys may want wall-to-wall combat, but it's just meaningless fireworks unless we grasp what the stakes are. Director Zack Snyder and screenwriters Joss Whedon and Chris Terrio manage to find time for everything a good superhero film needs, and keep it just under two hours to boot.
Yes, it's a little goofy. Occasionally over-the-top so. Comic book movies have taken a decided turn toward comedy in recent years, and there's no putting that toothpaste back in the tube. Most of it is centered around the Flash (Ezra Miller), the self-designated comedic relief. Every team needs a cutup, I guess. Miller accepts the role with enthusiasm and aplomb.
My only really major complaint with the movie is that the villain isn't terribly memorable. He's a pretty generic big ol' axe-swinging dude promising to bring about the end of the world named Steppenwolf -- and no, it's not terribly imposing to have a bad guy named after a middling Canadian rock band. Portrayed by Cirian Hinds via motion capture with an oversized horn helmet, he looks like he could have stepped right out of the most recent Thor movie without skipping a beat.
And OK, I'm not too keen on the latest iteration of Aquaman, played by Jason Momoa. And not just because yet another blond superhero has been turned brunette for the movies. (Though Momoa at least has now-you-see-em, now-you-don't highlights.) He's portrayed as a surly, tatted-up dude who likes to blow into fishing towns to gargle whiskey in between saving lives. He's like a benevolent biker meets Caine from "Kung Fu."
When "BvS" left off, Superman (Henry Cavill) had died battling Lex Luthor's monstrous creation, leaving the world without hope. Batman/Bruce Wayne (Ben Affleck) is still brooding, but he's committed to the idea of putting together a group of meta-humans to head off looming threats. Strange bug-like flying men have taken to popping up here and there, attracted by the smell of fear.
His only recruit thus far is Wonder Woman (Gal Gadot), who he sees as the logical replacement for Superman's beacon of virtue. But she's hesitant to take up that mantle, for reasons we saw in her solo movie earlier this year.
Wayne's other targets are Aquaman, Flash and Cyborg. Flash's only power is the ability to run crazy fast, and also generate electrical impulses while doing so. As he himself says, he's no warrior: "I've just pushed people and run away." His super-speed sequences are depicted in slo-mo, much like they did with Quicksilver in the "X-Men" movies, and there's one great scene where Flash gets a surprise of his own.
Cyborg (Ray Fisher) is your classic man/machine hybrid, who doesn't understand the full of extent of his expanding powers and sometimes even struggles to control them.
The team also gets a late, unexpected addition to the roster in time for the third act, but I'll say no more.
The plot is the usual gobbledygook about cosmic doohickeys being rediscovered and fitted together somehow to create end times. In this case, three square Mother Stones that were hidden away eons ago to prevent them from being combined to create the Unity.
(It's disturbing how weapons of cosmic destruction are always given such soothing names in the movies. How about the Hellacious Doom-Bringer?)
The action is frenetic and sometimes a little hard to follow. It's interesting to watch the different fighting styles of the heroes. Batman is all about intricate moves and outsmarting your opponents -- a necessity as he's the only league member lacking super-powers -- while Wonder Woman is a straight-on badass warrior who uses her sword, shield and magical rope, which forces people to reveal the truth.
Aquaman does more than just speak to fishies, wielding a trident and his own measure of super-strength. Cyborg's body is basically one big Iron Man suit, with a new gadget to pull out for every situation.
"Justice League" isn't nearly as good as the first Avengers movie, but it delivers a DC team flick that's undeniably entertaining. After the letdowns of "Man of Steel" and "BvS" -- and let's not even talk about that Green Lantern disaster -- the "other" comic book empire has finally put solid wood on the ball.
Post-script: Stick around during the credits for a couple of neat bonus scenes. The first recreates one of my favorite comic book events from my childhood, while the second demonstrates how out-of-touch I am with the modern comics scene.
I sometimes stop to think why “Wonder Woman” is such a superior super-hero flick.
After all, it is fairly conventional in its storytelling structure: a standard-issue origin tale, in which a reluctant youngster acquires extraordinary abilities/status, applies them in the greater world in what they think are appropriate ways and later learns the pitfalls of that whole great powers/great responsibilities rubric.
It starts, I think, with this heroine and this actress. The superhero genre has gone through some interesting changes over the past two decades, but it’s still heavily predominated by male filmmakers presenting male characters for a male audience. The women are, literally, the background characters and the sidekicks.
Even Wonder Woman started out that way, as a third-act boost to -- and in many ways the best thing about – last year’s “Batman v Superman: Dawn of Justice.”
There was a sad, reluctant quality to Wonder Woman in her few moments of non-fighting scenes, and we get to explore that fully and forcefully in her solo flick. Directed by Patty Jenkins – who had to wait 14 years between her first and second feature film directing credit – from a screenplay by Allan Heinberg, the film re-introduces us to the character, fleshing out the flashy exterior in ways that surprise and touch us.
She journeys from naivety to poise, from innocent to hardened warrior and from privileged princess to self-imposed outsider.
And you cannot separate Gal Gadot from the success of “Wonder Woman.” She embodies the character’s strength and vulnerability, bringing a weighty presence you don’t normally see in a superhero flick. It may just be the best acting performance in this genre since… ever.
Chris Pine acquits himself nicely in the “romantic interest” role normally reserved for a female character, as an American spy infiltrating the German World War I war machine working on chemical weapons of mass destruction.
Danny Huston is his usual sneering self as the chief villain, but I was much more affected by Dr. Maru, the creepy scientist dubbed “Dr. Poison,” played so soulfully by Elena Anaya. With her broken mask and shattered psyche, the character is worthy of her own movie.
In the end, “Wonder Woman” triumphed not just because it was about a female hero, but because the people involved in making it obviously invested so much of their passion and souls into this wondrous film.
Bonus features are quite expansive and exquisite, and are nearly the same for DVD and Blu-ray editions. The centerpiece is “Crafting the Wonder,” a comprehensive making-of documentary.
Probably the highlight is a series of featurettes called “A Director’s Vision,” as Jenkins takes viewers on exclusive behind-the-scenes journeys through filming several key sequences and themes of the picture. There is one bonus new scene and several extended ones, a blooper reel, and interactions with young female filmmakers, poets and other artists who have been inspired by Wonder Woman.
Other features explore her role within the DC Comics “Trinity” with Batman and Superman and creating the Amazonian army.
I remember when it was first announced a couple of years ago that Ben Affleck would play Batman in the epic throwdown between him and Superman, the fanboys lit up the Web with their ire. Turns out he’s the best thing about “Batman v Superman: Dawn of Justice.”
Indeed, he’s just about the only good thing.
The D.C. Comics folks, poring over the box office grosses of the last 15 years of Marvel movies, were desperate to get their super heroes back into flicks. Really, this film is the set-up to a bunch of Justice League and solo hero movies they have planned. That’s great, but they were in too much of a hurry to get the ball rolling that they don’t properly set up this universe.
“BvS” feels like it’s in too much of a hurry, even at 2½ hours.
The premise is that Batman/Bruce Wayne is enraged over the thousands of people killed during Superman’s fight with General Zod (as chronicled in “Man of Steel”) -- including some of his own employees -- and comes to view the boy in blue as too much of a threat to have around. Of course, he’s also being manipulated by Lex Luthor, here presented as a conniving boy billionaire played by Jesse Eisenberg, who knows of such things. Imagine his Mark Zuckerberg from “The Social Network” but (slightly) more malevolent.
Soon enough the boys are at each other’s throats. It’s a fight that by any reckoning should last two seconds or less, as Superman is an immortal demi-god with laser eyes and Batman is just a regular guy with determination and a good tailor. Director Zach Snyder and scriptmen Chris Terrio David S. Goyer labor to make their combat believable.
Amy Adams as Lois Lane, Jeremy Irons as loyal Wayne butler Alfred and Laurence Fishburne as Daily Planet editor Perry White are all pretty well wasted, showing up to move the plot along as needed and then disappearing for long stretches. The razzle-dazzle introduction of Gal Gadot as Wonder Woman is a high point; I look forward to her having her own film.
If it weren’t for Affleck, I’d call the movie a total disaster.
He’s brooding and self-doubting and tragic. He shows us a Batman who’s aging and losing faith, so we understand when he lashes out with anger. Frankly, I’ll take Affleck over Christian Bale, Michael Keaton or any other actor who’s worn the pointy ears.
So call it just a partial disaster.
Bonus features are pretty meaty. Although there’s no commentary track, there are 11 making-of featurettes: “Uniting the World’s Finest,” “Gods and Men: A Meeting of Giants,” “The Warrior, The Myth, The Wonder,” “Accelerating Design: The New Batmobile,” “Superman: Complexity & Truth,” “Batman: Austerity & Rage,” “Wonder Woman: Grace & Power,” “Batcave: Legacy of the Lair,” “The Might and the Power of a Punch,” “The Empire of Luthor” and “Save the Bats.”
In addition to the usual versions on DVD, Blu-ray and 3D, there’s an “Ultimate Edition” – also available via digital retailers -- that contains about 30 minutes of new footage.
Here's the thing about the "Fast & Furious" movies: they're cartoons.
I would think this is fairly obvious to anyone who's watched even five minutes of the series -- the high-speed chase sequences that flaunt the laws of physics, the muscle-bound lunks strutting and blustering, the emaciated hoochies with incongruous combat skills.
The whole enterprise is garish and bogus, like sun-tan lotion smeared over plastic surgery scars.
There's nothing inherently wrong with cartoonish movies -- when they recognize and accept their just-for-kicks nature. But "Fast & Furious 6," like all its predecessors, takes itself way, way too seriously to allow any fun.
At least a half-hour too long at 130 minutes, it interrupts its infrequent car chases with lots of scenes where Vin Diesel and Dwayne Johnson growl their dialogue, usually at each other. We also have a new villain, Owen Shaw (Luke Evans), who's so busy telling everyone how much smarter he is than them he keeps making obvious mistakes.
Oh, and Michelle Rodriguez, who was pretty definitively offed earlier in the franchise, somehow is brought back with that ol' standby of the lazy screenwriter, amnesia. It's not a very convincing device, nor does it explain away the fact that leader Dom Toretto (Diesel) had already replaced his dead girlfriend with a new one.
Director Justin Lin, who has now helmed all the "Fast" movies except the first two, appears to have simply grown bored with car chases. There's more hand-to-hand fighting than driving, and what road action that remains is muddled and over-caffeinated, like a yippy little dog that barks so furiously it chokes itself. Screenwriter Chris Morgan, also back for his fourth go-round, hasn't improved with experience.
If you'll remember from the last movie -- and why would you? -- Dom and his team of racer-thieves had successfully heisted $100 million in cash. As the story opens they're living the quiet life of luxury as expat criminals. Then their nemesis lawman, Hobbs (Johnson), shows up with proof that Letty (Rodriguez), Dom's old squeeze, is alive and working for Shaw.
Shaw's exact motivations remain a mystery ... something about stealing computer chips from the U.S. government worth billions. He's got his own crackerjack team of tech specialists, plus some cool low-slung cars that can act like ramps for pursuing vehicles, sending them hurtling.
Brian O'Conner, the former cop-turned-criminal played by Paul Walker, is largely shunted to the side in this outing, other than a set-up about being a new daddy and therefore less wild than the old days.
Also returning are Tyrese Gibson as comic relief Roman, Ludacris as hacker Tej, and Sung Kang and Gal Gadot as crime couple Han and Gisele.
Dom & Co. have plenty of cash and little reason to help out the feds, other than finding out if Letty is really alive. It's the familiar claptrap about sticking together.
Diesel does that strange thing he does where he turns his head sideways to the camera, not looking at the person he's talking to while spouting some heavy-sounding gibberish. Like, "You don't turn your back on your family. Even when they do."
The movie occasionally finds the right gear with some particular piece of roadway mayhem -- a sequence where the good guys take on a tank comes to mind. But whenever the movie detours into characters just standing around talking, it's a complete wipeout.
"Fast Five" pops the highest gear of the "Fast and the Furious" franchise, beating all its predecessors in thrills and sheer watchability.
Of course, calling it the best of this lot is like singling out the tallest Pygmy. These movies are sheer silliness, improbable roadway mayhem interspersed with obligatory fistfights and gunplay, all coated with a noxious layer of adolescent macho posturing.
Still, give it props for (mostly) putting the brakes on the unpleasant stuff and hitting the accelerator on what the audience really wants, which is tons of crazy street action. Cars fly through the air, hurtle sideways and backwards at high speeds, and smash into each other at a prodigious rate.
I think of all the people who worked on this movie, the hardest job must've belonged to the guy in charge of procuring all the vehicles, because every day he had to send all these beautiful machines off to the set to be pulverized by director Justin Lin (who's helmed the last three "Furious" flicks).
Vin Diesel, after being absent for most of the second and third movies, is back as Dom Toretto, growly car thief/racer, who seems to invent chips to place on his burly shoulder. After being sprung from a prison bus by his sister Mia (Jordana Brewster) and FBI agent-turned-partner Brian O'Conner (Paul Walker), they head down to Rio de Janeiro to hide out, where they raise the hackles of local crime lord Reyes (Joaquim de Almeida).
As an added bonus, Dwayne Johnson is added to the cast as Hobbs, a super-badass federal agent sent south of the border to bring in the trio after they're wrongfully accused of killing some DEA guys. Personally, I prefer Johnson in snarly action mode to the cuddly kiddie pictures he's been mired in lately. When you resemble The Rock, that's a whole lot of whup-tush staying in the can.
Of course, the audience is being set up for a throw-down between Diesel and Johnson, and the bald behemoths finally oblige around the 75 minute mark. Two 250-pound guys wail on each other for five minutes solid, throwing one another through windows and walls, and by the next scene neither one of them bears so much as a welt.
I also found it curious that Hobbs' law enforcement sidekicks stand with machine guns trained while a suspect pummels their boss, and never do anything to intervene. There's got to be something in the manual about that.
At over two hours, the movie's way too long, and the screenplay (by Chris Morgan) is a structural mess. The entire middle of the film is spent assembling a team (including Tyrese Gibson and Chris "Ludacris" Bridges) to crack a vault in the much-hyped "impossible job" that every movie starring criminals seems to have.
After stealing cars, doing practice runs, stalking Reyes to get his hand print and myriad other schemes to beat a specific set of obstacles, it all gets tossed out the window for a last-minute case of "let's wing it." The payoff is a pretty spectacular sequence of CGI-assisted absurdity through the busy streets of Rio, but it sort of invalidates all the build-up.
I can't quite give the green light to "Fast Five," but any film franchise that's following an upward arc in its fifth go-round is welcome to rev it up again.