Showing posts with label abbie cornish. Show all posts
Showing posts with label abbie cornish. Show all posts

Wednesday, April 28, 2021

The Virtuoso

 

Something was bugging me all throughout watching "The Virtuoso." It's the tale of an assassin trying to reconcile the capricious brutalities of his life while pulling off an especially vexing job in which he's sent to a small town to kill someone -- but he doesn't know who.

Even though the film is engaging and full of plenty of suspense, I couldn't shake the vague feeling that what I was watching was not a movie. A large part of it has to do with the narration, which is done in second-person, present-tense form: "You are very careful. You know never to rush. You always take your time and do not be distracted," etc. 

At first what bothered me about the narration is that it's largely unnecessary. As our titular protagonist, a stern-looking fellow of middle years played by Anson Mount, assesses threats and undertakes risks, we can generally see his mind working clearly. For example, at one point he encounters a body in the trunk of a car, so we know that he knows that the person driving that vehicle isn't who they say they are.

Nevertheless, here comes the narrator to solemnly intone, "But if so-and-so is dead in the trunk, then who is the imposter inside the house?"

It's thudding and it's distracting. In movies it's best to lead your audience to where you want them to go, but don't spell it out for them. Show, don't tell. Less is more. It's better to let them be momentarily confused that always feel one step ahead of the characters. 

This is filmmaking 101 stuff. And director Nick Stagliano is not a newbie with three previous feature credits under his belt. Screenwriter James C. Wolf is a little greener, but they seem adept at pacing the plot it. So why the damn narrator?

It wasn't until the movie was nearly over I figured it out: it's a video game. Watching the movie is an equivalent experience to having your avatar go through the tricks and tumbles of a role-playing game, with the narrator helpfully providing clues and insights you might have missed. 

Should the virtuoso go here and talk to this woman? Or hang back and watch what unfolds? Should he start up his car, or will the taillights give away his position to the enemy? And so on.

It's too bad, because this invasive choose-your-own-adventure warbling keeps getting in the way of a perfectly serviceable story. 

The assassin lives in a shack in the woods, totally off the grid and cut off from all communication or human contact. He gets his assignments through notes in a private mail service box, and can pick and choose his jobs. 

Sometimes he gets a name, location, details, everything. Other times it's just a few clues, and he has to follow the breadcrumbs to find his mark. His only real connection is with his handler, an enigmatic fellow played by Anthony Hopkins. He's essentially an older version of the virtuoso, and even though they work together they circle each other like wary wolves, affection not giving all the way to trust.

You may wonder why a screen icon like Hopkins is doing in a little potboiler like this, and I can say with a lot of confidence that it's all because of one speech the handler gives in a graveyard scene. I'd bet a steak dinner Hopkins was flipping through that script thinking, "This guy doesn't really do much but sit at his desk and answer one of several phones in front of him," but got to that stem-winder speech and said, "I'll take the part!"

Turns out the handler was a soldier who served with the assassin's father, and has taken on a mentor role now that his old man is passed. Hopkins is frisky and a little scary as a man who knows the dark parts of man's heart, knows that duty requires wandering in there from time to time, but understands how to set it aside and move on to the next mission.

The virtuoso is having trouble with this because his last job went terribly bad, so he wants to jump back into the game so as not to stew over it. His next assignment is a doozie, and the handler suggests he pass on it, but he's resolved.

It involves going to a tiny, tiny town in the woods that seems to consist of just a motel and Rosie's Cafe, a roadside greasy spoon where he is to meet his quarry at exactly 5 o'clock. The hitch: he doesn't know who it is, other than it has something to do with "White Rivers."

He goes to the appointed place and finds several potential threats. There's an older loner (Eddie Marsan) in the corner who's carrying a concealed gun. A handsome dude with a wolf's smile (Richard Brake) who appears to be a boyfriend of a woman (Diora Baird). The assassin is trying to figure out who to kill when a sheriff's deputy (David Morse) strolls in to refuel with coffee and danish. Now what?

He subtly enlists the help of the waitress, Dixy (Abbie Cornish), Rosie's niece who is filling in while her aunt is sick. She takes one look at the steely virtuoso and recognizes a choice pick in an unlikely place, and comes on hard to him. He uses her attraction to his advantage, plumbing her for information to scope out the others. Things go from there.

It's a pretty neat setup, although I have to confess I figured out the twist pretty early on, and I'm guessing you will, too. Still, I was never bored watching it all play out.

Mount is an intriguing figure, a guy who has to practice smiling so he'll pass for a normal citizen. He's not a bad person at heart and the collateral damage that sometimes happens weighs heavily on him. Mount, who sort of resembles George Clooney's harder-hearted cousin, gives the virtuoso a sort of polite distant quality -- a gentlemen with a thousand-yard stare.

There's a lot to like about "The Virtuoso," which plays on the conventions of the killer-among-us shtick while offering enough originality to make it seem like not another cookie-cutter flick. I also appreciated that they didn't gift the assassin with otherworldly fighting skills a la Wick or Bourne, so when he gets into a scrape he gets as good as he gives.

If only they would've nixed that damnable "quest hints" narration...




Sunday, June 1, 2014

Video review: "Robocop"


I’m not mortally offended by Hollywood wanting to remake one of the seminal movies of my youth, but did they have to be so tame about it? This mincing, PG-13-rated sci-fi action/drama feels like it’s had all its precious bodily fluids slurped out of it. The result is cool-looking but rather unexciting.

The story is familiar: in a dystopian near-future, noble Detroit cop Alex Murphy (Joel Kinnaman) is blown apart in the line of duty. He’s put back together as cyborg by a nefarious corporation that runs the police services, and is sold to the public as their savior. But there’s more to the story, with Michael Keaton playing the villain who cares more about maximizing revenues than actually improving lives.
The new look of Robocop is quite a sight, with black armor and a red eye slit. Though no one’s ever satisfactorily explained to me why they leave his lower face exposed.

Rounding out the cast are Abbie Cornish as Mrs. Murphy; Michael K. Williams as Murphy’s partner; Samuel L. Jackson as a demagogic TV yapper; Gary Oldman as a conflicted scientist; and Jackie Earle Haley as a mercenary stooge.

Murphy/Robocop comes across more as a video game avatar than an authentic tortured soul. And the over-the-top bloody violence so intrinsic to the 1987 movie are replaced with CGI-heavy eye candy.
The new “Robocop” isn’t a terrible flick. But it commits the one crime that the enduring memory of the original renders unforgiveable: it’s forgettable.

The movie comes with a decent enough mix of video extras. There are a handful of deleted scenes, schematics of Robocop and other Omnicorp creatures and hardware, and three making-of featurettes.

Movie:



Extras:




Wednesday, February 12, 2014

Review: "Robocop"


In 1987 I was a pimply teen slinging/sweeping popcorn in a movie theater when the boss asked me to help set up a stand-up promo for an upcoming film in the lobby. As we fit together the various cardboard pieces, the name and chrome-domed image of "Robocop" came into focus.

We couldn't stop laughing. It looked like the goofiest, dumbest thing we'd ever seen. The display continued to provoke titters and jokes the next few weeks. We'd walk past it in a herky-jerky manner, dubbing ourselves "Robo-usher."

Then we saw the movie.

The laughing stopped, and although we'd continue to imitate Robocop, it was now performed with reverence instead of mockery.

Director Paul Verhoeven's "Robocop" instantly became an iconic film for a number of reasons. There was the kitschy premise of a man-turned-android, plus of course some very hard-edged violence -- initially earning an X rating from the MPAA -- that ping-ponged between cartoonish and nauseating. There was the incredibly cynical, sardonic view of a near-future Detroit ruled by Machiavellian corporations and dimwitted media info-tainment.

But at the center was the surprisingly soulful journey of the main character, an everyman cop who gains superhero-esque powers but has to give up a huge chunk of his humanity in the process. We cheered Robocop, and we pitied him.

The new remake is thoroughly unnecessary, but that doesn't mean the effort can't yield a good movie, as we saw with the recent reboot of the Spider-man franchise. Director José Padilha, a veteran from Brazil, and rookie screenwriter Joshua Zetumer come up with a promising premise, in which Robocop isn't a cutting-edge breakthrough, but simply a backward-engineered commodity designed to make robot law enforcement palatable to a malleable American public.

In the rest of the world, robots manufactured by Omnicorp run a martial state where even Iran is kept in line by scary machines, including the gargantuan ED-209s from the last film, as well as man-sized EM-208s. But politicians in the U.S. have barred them from policing domestically, resulting in $600 billion annually in lost revenues for CEO Raymond Sellars (Michael Keaton).

The first hour or so is heady stuff, as Detroit detective Alex Murphy (Joel Kinnaman) sees his life turned upside down after an explosion leaves his body in tatters, and comes to grips with the idea of living inside a metal suit. He's certainly got a cool new look, with black armor and a red slit for eyes. (Plus a pair of guns he never has to reload, ever.)

But the movie goes sideways in the second half, with neither the sarcastic humor or the PG-13 action scenes landing with a lot of punch.

Joel Kinnaman is believable as Murphy/Robocop, though he's a mite too pretty to be taken seriously as an anti-hero; the filmmakers repeatedly succumb to temptation to leave his face exposed. (Why exactly do they leave the lower half of his face unprotected?) Gary Oldman is a welcome presence as Dennett Norton, the conflicted scientist put in charge of the Robocop program.

Another thing lacking in the new movie is a hiss-able villain on the order of Clarence Bodicker, the sadistic killer from the original film. Keaton's Sellars is more slimy than hateful, a disreputable Steve Jobs type who likes to control the media. Jackie Earle Haley shows up as Robocop's taunting instructor, but he's a little too mercenary to really get our dander up.

Michael K. Williams and Abbie Cornish are pretty much wasted as, respectively, Murphy's partner and wife, mostly standing on the sidelines and wondering where the man disappeared inside the machine.

Samuel L. Jackson fires surprising blanks as Pat Novack, a demagogic broadcaster who acts as Omnicorp's jingoistic cheerleader. I think the problem is the character is so close to the unhinged talking heads we see on cable news every night, he's too familiar to serve as a cautionary tale.

I don't hate the idea of Hollywood remaking one of the seminal movies from my formative years, but the result is too tame to justify its own existence. There is one jaw-dropping moment in the film that hints of darker, grander themes to come. But it's soon forgotten in a wave of video-game shootouts and one-liners recycled from 1987.





Tuesday, June 28, 2011

Video review: "Sucker Punch"



An overheated steampunk fantasia of girls in go-go outfits wreaking vengeance with ninja swords and machine guns, "Sucker Punch" is a cinematic bowlful of hot mess.

I'm all for crazy, off-kilter movies packed to the hilt with the fertile imagination of the creators. But this latest from "300" director Zack Snyder (who co-wrote the script with Steve Shibuya) is a greenhouse of cinematic references crammed together, sprinkled with steroid fertilizer and the heat cranked up to sweltering jungle temperature.

The result is an overgrown thicket of ideas, smashed together indiscriminately without any thought of coherence, instead relishing in the sheer cool juxtapositions of loopy elements for their own sake.

Our protagonist is Baby Doll (Emily Browning), a pint-sized pixie with blonde pigtails and a perpetually vacant gaze. Thrown into a mental hospital after tangling with her evil stepfather, Baby is determined to break out. As she is forced to dance for the evil head orderly (a slithery Oscar Isaac), her consciousness slips into the Bizarro-world universe of her "missions."

Here, she's a kick-butt warrior leading a team of hot girls firing hot lead at orcs, robots and -- in the film's one indisputably kooky-cool sequence -- a bunch of World War I Kaiser casualties brought back to life with "steam power and clockworks."

I can't deny there are parts of "Sucker Punch" that are screwy fun: Strange vignettes unhinged from reality or any sense of logic. But it takes more than a scoopful of geekboy fantasy elements to make a movie, and this one just keeps piling ingredients into the gumbo without ever considering how they'll taste together.

Extra features are rather sparse for the DVD version, but improve if you opt for the Blu-ray/DVD combo pack.

The DVD edition comes with four prequel animated shorts totaling 11 minutes, and a 3-minute featurette about creating the soundtrack

Opt for the combo pack, and you get an extended cut of the movie, as well as the theatrical version. The centerpiece of the top-of-the-line package is an interactive Maximum Movie Mode feature with Snyder as your host, including picture-in-picture commentary, video pods and much more.

Movie: 2 stars out of four
Extras: 2.5 stars

Thursday, March 24, 2011

Review: "Sucker Punch"


An overheated steampunk fantasia of girls in go-go outfits wreaking vengeance with ninja swords and machine guns, "Sucker Punch" is a bowl full of hot mess of filmmaking.

I'm all for crazy, off-kilter movies packed to the hilt with the fertile imagination of the creators. But this latest from "300" director Zack Snyder (who co-wrote the script with Steve Shibuya) is a greenhouse of cinematic references crammed together, sprinkled with steroid fertilizer and the heat cranked up to sweltering jungle temperature.

The result is an overgrown thicket of ideas, smashed together indiscriminately without any thought of coherence, instead relishing in the sheer cool juxtapositions of loopy elements for their own sake.

To wit: In one scene, our team parachutes from a World War II B-24 into an army of orcs from "The Lord of the Rings" and blow them away with modern weaponry. And when I say the orcs from "LoTR," I don't mean they kinda/sorta resemble the snarly brutes from the fantasy trilogy, I mean they look exactly like them. Their HQ even has the same sharp spires of Mordor. Then, for good measure, the girls take on the fire-breathing lizard from "Dragonslayer."

That follows on the heels of another sequence set in the trenches of World War I where the girls battle zombie German soldiers, whom the Kaiser has reanimated with "steam power and clockworks." They're assisted by one of their crew piloting a giant mechanized warrior, which appears to be straight out of "Avatar" by way of "Aliens." They tangle with the Red Baron and blow up the Hindenburg.

These two scenes, indisputably the coolest in the movie, have their own kooky energy and kinetic style -- highlighted by Snyder's now-familiar spiraling camera moves replete with sped-up and slo-mo action heavily augmented by CGI.

As he falls back on these fancy technical tricks again and again, they begin to grow wearing -- as in a fight aboard a train against a couple dozen Terminators, which despite the nonstop mayhem manages to become downright dull.

And whenever the story drops out of its fantasy realm into the framing device -- in which our winsome warriors are inmates at a Gothic mental hospital in Vermont -- the film loses all momentum.

Or is the madhouse actually a front for a burlesque theater-slash-bordello, in which the girls are captives made to dance and service the pleasures of the customers? Snyder and Shibuya think they're keeping the audience guessing with their morphing prism of reality. But any half-awake observer will figure out the real scheme of things, as clear as the peal of a hammerstroke.

Our protagonist is Baby Doll (Aussie actress Emily Browning), a pint-sized pixie with blonde pigtails and a perpetually vacant gaze. Thrown into the hospital after tangling with her evil stepfather, Baby is determined to break out. As she dances for the evil head orderly/club owner Blue (a slithery Oscar Isaac) and his minions, her consciousness slips into the Bizarro-world universe of her "missions."

She even has a sensai to guide her, a wily, wrinkled warrior played by Scott Glenn. He always has "one last thing" to warn them about, and invariably the worst-case scenario always comes to pass.

Baby's recruits are her fellow inmates/prostitutes: Sweet Pea (Abbie Cornish), the lead girl who doesn't like risks; her sister Rocket (Jena Malone), who dreams of going home; and an interchangeable pair (Vanessa Hudgens and Jamie Chung) who are just around to service the plot.

Their instructor is Gorski (Carla Gugino), who's a doctor trying to help the patients through role-playing therapy in the nuthouse, and the stern dance instructor in the brothel part. Her Russian Svengali accent so drips with rolled r's and glottal clicks I kept expecting her to call out for "moose and squirrel."

I can't deny there are parts of "Sucker Punch" -- I'm clueless as to the title's meaning, btw -- that are screwy fun: Strange vignettes unhinged from reality or any sense of logic. But it takes more than a scoopful of geekboy fantasy elements to make a movie, and this one just keeps piling ingredients into the gumbo without ever considering how they'll taste together.

2 stars out of four