Showing posts with label mark andrews. Show all posts
Showing posts with label mark andrews. Show all posts

Tuesday, November 13, 2012

Video review: "Brave"


Given the state of most entertainment geared towards kids these days -- take "Hotel Transylvania," please -- "Brave" stands head and shoulders above the rest. It's an energetic, engaging story of a Scottish princess who throws off the yoke of traditional expectations.

I especially give it points for having the girl not wait around for some derring-do dude come save her, but taking matters into her own able hands.

But the fact that it comes from the Pixar Animation studio means that, fairly or not, it's automatically held to a loftier standard. Put against gems like "Finding Nemo" or "Up" or "Wall·E," this movie has a tang of disappointment.

Merida (Kelly Macdonald) is the daughter of the king and queen (Billy Connolly and Emma Thompson), who have spent their whole lives preparing her to be married off to some prince for the good of the kingdom. But she'd rather shoot arrows and ride horses than play the maid-in-waiting.

The land has been plagued by a "demon bear" who ripped off the king's leg when Merida was a girl, and when she makes a rash choice involving a local enchantress, the curse is brought home in terrible ways.
Visually the film is a wonder, full of splashy colors and gorgeous details that just pop off the screen. The red of Merida's curly hair and the bear's bristly fur are sights to behold.

I still recommend "Brave." It's a well-crafted piece of family entertainment. It's just that on the tall totem pole of Pixar's animated legacy, it comes in at the bottom.

"Brave" comes only in a Blu-ray/DVD combo, either the standard 3-disc version or the 5-disc "Ultimate Collector's Edition" that includes a 3-D version of the film.

Both editions are nicely stocked with extras, including a pair of animated shorts and a host of making-of featurettes, extended and deleted scenes, director commentary, an alternate opening, art gallery, animation bloopers and more.

Movie: 3 stars out of four
Extras: 3.5 stars


Thursday, June 21, 2012

Review: "Brave"


There's a whole lot of craftsmanship but not so much magic in "Brave," Pixar Animation's first foray into the sword-and-sorcery genre. It's a stout tale well-told of Scottish royalty and magic curses and finding your own fate. But the movie held few surprises for me, and at times seemed almost to be going through the motions.

"Brave" is also a departure for Pixar in that it's their first film in 13 forays that features a female protagonist. That may not sound like a big deal, but consider how girl-centric the first decade or two of Disney animated movies were. It's strange that we talk about the brave new world of computer animation, but in some sense it's still catching up.

It has become de rigueur at this point to comment on how much the animation has advanced in recent years, but that's because the digital artists keep refining and deepening their craft. The vibrant colors of the Scottish landscape seem to burst right off the screen, and the textures are so lifelike you can practically feel the coarse bristles of a bear clambering out of a river, sparkling water running off its glistening fur in jewel-like rivulets.

(Things are not helped, though, by a 3-D rendering that leaves many scenes in the forest or inside the castle murky and muddled. My advice: skip the upsell on this one.)

Perhaps the most startling feature in the film, even though it's one we see in most every scene, is the fiery red hair of heroine Merida (voice by Kelly Macdonald), the strong-willed princess. Merida cares more about archery and adventure than playing the lady of the castle, and her hair is a wild tumble matching her roving spririt.

This does not go across so well with the queen (Emma Thompson), who seems to have spent her entire adult life preparing her daughter to be wed. Royal tradition is that the first-born sons of the three great clans vie for the glory of her hand. But Merida -- who could probably best any of her suitors in a contest -- thinks she should be able to follow her heart.

Billy Connolly is a hoot as King Fergus, who had his leg torn off by a ferocious battle with a "demon bear" back when Merida was a girl, and aches for another crack at him. Robbie Coltrane, Craig Ferguson and Kevin McKidd play the heads of the three clans, and Julie Walters is the proprietor of The Crafty Carver, a shop hidden in the woods specializing in carpentry and ... other trades.

I don't want to give too much away, other than to say Merida makes a rash decision that throws the entire kingdom into turmoil. It also forces herself to take a closer look at her fractured relationship with her mother.

This is a brave step, in that in animated films featuring feminine main characters the mother figure is almost always absent, or is a blackhearted substitute.
.
Writer/directors Mark Andrews and Brenda Chapman (who were assisted on the script by Irene Mecchi and Steve Purcell, who also co-directed) get points for taking familiar fairy tale tropes and standing them up on their head.

I just wish their original story felt fresher, and less predictable. There wasn't much that happened in the tale, either narratively or emotionally, that I didn't see coming a long way off.

I still recommend "Brave," because it's engaging and gorgeous to look at and is still better than 90 percent of the entertainment out there geared toward children. Placed against the mountaintop standards of Pixar, though, it falls a bit short.

3 stars out of four

Tuesday, June 5, 2012

Video review: "John Carter"



I rise now in defense of "John Carter." Unfairly labeled as a disastrous flop among the worst in cinematic history, the action/fantasy was neither as much of a money-loser as the studio accountants would have you believe, or nearly as bad as naysayers claim.

Indeed, "John Carter" has made $272 million worldwide, exceeding its reported production budget of $250 million (which, granted, does not include marketing and distribution costs). Once video and TV receipts are counted up, the movie should break even or even pull in a modest profit.

As to quality, it's certainly an uneven picture with a dizzying array of characters and mythology to grasp. But it's also an ambitious package of eye candy and CGI action, the biggest spectacle this side of "Avatar."

Taylor Kitsch plays the title character, a regretful Civil War veteran who gets zapped to the surface of Mars, which in this vision based on the books by Edgar Rice Burroughs, is very much inhabited. In fact, a war between different factions of Martians has been raging for 1,000 years, and John Carter finds himself caught in the middle of it.

Because of the different gravities, Carter finds he has amazing powers, especially the ability to leap hundreds of feet into the air. In addition to the Martians, there is a four-armed race of nomads called Tharks, and a mysterious group, the Therns, who whisper into the ears of the Martians and give powerful weapons to those they favor.

Give "John Carter" a chance on video -- you'll find a fun flick that exceeds expectations.

Bonus features are quite good. The DVD comes with an audio commentary track by director Andrew Stanton ("Finding Nemo") and other filmmakers, and a featurette following the 100-year journey of Burroughs' pulp novels to the screen.

Upgrade to the Blu-ray/DVD combo pack, and you add several other goodies. There are a number of deleted scenes with commentary; "Barsoom Bloopers;" "360 Degrees of John Carter," a look at the complicated filmmaking process of the one the movie's biggest scenes; and "Disney Second Screen," an interactive journal that extends the mythology of the movie.

Movie: 3 stars out of four
Extras: 3.5 stars


Thursday, March 8, 2012

Review: "John Carter"


Watching "John Carter" is literally an overwhelming experience. There were times when I honestly had little idea what the heck was going on. There's such a dizzying array of names, tribes and mythologies to keep up with, all wrapped in a dense thicket of science-fiction jargon and technological doohickeys.

And yet the one thing I was certain of was that I had a great deal of fun watching it. This mega-expensive movie ($250 million by some accounts) is an epic in every sense of the word, an action-packed thrill ride that for sheer audacity is the biggest thing to come down the cinematic pike since "Avatar."

Like James Cameron's film, "John Carter" also features bouts of unintended silliness, and relies more on computer-generated images than big-name stars -- or, indeed, actors you've probably even heard of.

Friends tell me Taylor Kitsch was a big deal on the TV show "Friday Night Lights," playing a high-schooler. (He appears to be at an age where you start looking for gray hairs instead of popping pimples, but that's about par for the course in Hollywood.)

He does have a solid presence as the title character, a dour Civil War veteran accidentally zapped from 1881 to the surface of Mars. His John Carter is a tragic figure and reluctant hero, and Kitsch gives him notes of unspoken regret and layers of complexity not found anywhere in the script. Though he does fall back on that unfortunate action hero trope of speaking most of his dialogue in a growl of strangled urgency.

Director Andrew Stanton is the second Pixar animation director to peel away to live-action filmmaking. I can't say I thought his grasp of real-world kinetics was quite as sharp as Brad Bird's with "Mission: Impossible Ghost Recon," but the movie's many action scenes have an undeniable cartoony zip to them.

The Martian world -- based on a story by Edgar Rice Burroughs, best known for "Tarzan" -- is a sun-drenched cocktail of old and new technology. The human-like inhabitants fly through the air on solar-powered ships and have energy weapons, but for some reason favor armor and swords for really putting it to their enemies.

Everyone has neon-colored tattoos, even on their overly bronzed faces, shows lots of skin and is really buff. It's like Jersey Shore in Space. By comparison, the pasty Carter looks like he was locked in a fridge for five years.

The people of Mars (they call it Barsoom) have been locked in a 1,000-year war between the two major city-states, Zodanga and Helium. Carter gets caught in the middle of the conflict, falling in with Dejah Thoris (Lynn Collins), a Helium princess.

He also becomes a friend/slave to Tars Tarkas (voice by Willem Dafoe), the chieftain of a race of green four-armed nomads called Tharks who populate the desolate areas outside the cities. Sola (Samantha Morton), a Thark outcast, becomes Carter's companion and protector. A toothsome slug-like creature who zips around faster than the Road Runner becomes his loyal hound.

Due to Earth's heavier atmosphere, Carter finds he has amazing powers on Mars, chiefly the ability to leap hundreds of feet in a single bound. One would think his upper-body strength would be equally Superman-like, yet Tars Tarkas (and several others) smack him around like a chihuahua.

The plot (screenplay by Stanton, Mark Andrews and Michael Chabon) is a muddle of different elements of Burroughs' Mars stories, plus some of their own made-up stuff. It has something to do with mysterious advisors called Therns (Mark Strong is their leader) who manipulate the red planet's geopolitics, giving a fantastic blue energy force called The 9th Ray to the Zodangan general (Dominic West).

"John Carter" will hardly be confused with great filmmaking; nothing about it is destined to linger long in the mind or the soul. But for two-hours plus, this Mars is certainly an amusing place to visit.

3 stars out of four