Like its predecessor nearly three decades back, "TRON: Legacy" is a silly movie wrapped in a bubble-gum package of dazzling computer-generated imagery.
But unlike 1982's "TRON," this new Disney movie takes itself a little too seriously at times, going all apocalyptic and Deep Thoughts on us when what the audience really craves is light-bike races and discus fights between warriors limned in neon.
Fortunately, there's enough of the latter in "TRON: Legacy" to make the former bearable.
Twenty years after the disappearance of rogue video game designer-turned CEO Kevin Flynn (Jeff Bridges), his son Sam (Garrett Hedlund) gets zapped into the same world of computer programs, where everything looks sleek and shiny.
It seems Flynn's quest to achieve a utopian world with the help of a program he created called Clu -- also played by Bridges, aged backwards using CGI -- has backfired miserably. Sam's mission: Find his dad, defeat Clu and remake this universe in a kinder, gentler fashion.
The movie gets downright turgid when Flynn starts talking about "Isos," special computer programs that supposedly will even solve our healthcare woes. (Take that, individual mandate!)
Thankfully, there's always another blissfully fun scene around the corner, such as when the gang invades a nightclub run by a Ziggy Stardust clone (Michael Sheen).
"TRON: Legacy" is at its best when it thinks the least.
Extras are a little on the underwhelming side.
The DVD version has only two featurettes running just over 10 minutes each: One about casting the film, the other about the cutting-edge computerized visual effects.
When you move up to the Blu-ray/DVD combo pack, you add another 10-minute featurette on how the sequel came together. It's interesting mostly in the revelation that showing a few minutes of test footage at a Comic-Con convention helped secure backing to make the final film.
There's no commentary track or digital copy, which grates. There is a "Disney Second Screen" interactive feature that allows you to learn more about the film as you watch it -- but it's only available as an iPad app, or on a computer equipped with a Blu-ray player.
Cutting people out of the experience because they lack the favored technology just seems so ... un-Tron-like.
The thing everyone remembers about 1982's "TRON" are the light cycles and the discus fights. I watched it again recently (having barely any memory of it) and was surprised to find these action sequences -- which represented some of the first computer-generated imagery -- comprised barely five minutes of the film.
"TRON: Legacy," the much-delayed sequel to the original that flopped at the box office but became a cultural touchstone, is all about the toys. There are light cycle duels, discus fights, some aerial dogfights, and about a dozen other new kinds of CGI mayhem.
Of course, with the benefit of nearly 30 years of technology, everything looks waaaay cooler. The special effects of "TRON" are laughably crude now, while those of "TRON: Legacy" are cutting edge.
The movie aims for a little soul, too, and that's where it gets self-indulgent and silly. The first film seemed to poke fun at itself a little, or at least recognize its modest ambitions as lite sci-fi for kiddies. But the sequel has to go all save-the-world apocalyptic on us.
Still, it's an undeniably entertaining flick, a cornucopia of eye candy and family-friendly violence.
If you don't remember the plot of the original, Kevin Flynn (Jeff Bridges) was a rebel video game designer who got zapped into the world created by computers. It's a place populated by Programs, who here are thinking, sentient beings trying to carry out their intended function. As a User, Flynn is essentially a god, and uses his powers to tumble the reigning tyrant.
No doubt you've heard about the new movie's big trick, which is that Jeff Bridges plays dual roles as Flynn and Clu, the program he created to run things in a more benevolent fashion. Clu took over and remade things in his vision, and Flynn's fate has remained a mystery for the past 21 years.
All things now rest in the hands of his son Sam (Garrett Hedlund), who is officially the inheritor of his corporate empire, but is more interested in pulling a little cyber-terrorism on the company. That, and leading the police on chases aboard his Ducati motorcycle -- boy, I wonder where that skill will come in handy!?!
Sam has serious abandonment issues, so when his dad's old partner Alan (Bruce Boxleitner, who also plays the briefly-seen title character, Tron) says he got a message from Flynn's old arcade headquarters, it piques Sam's interest. Needless to say, he soon finds himself transported into his dad's digital world and forced to fight in the gladiator-style games.
The look of everything in rookie director Joseph Kosinki's world, from the costumes to the vehicles to the buildings, is sleek and shiny. As before, everything is edged in colored lights to announce its allegiance -- white for Sam and other good guys, red for the baddies, and Clu gets his own special burnt orange to let you know he's in charge.
There's a lot of other gobbledygook cluttering things up. Something about "Isos" -- isomorphic algorithms, or special programs that weren't created but just spontaneously evolved. Flynn, eventually tracked down in a self-imposed exile that's part Zen warrior and part Jeff Lebowski, says these Isos are the panacea to all mankind's ills, and will solve healthcare, science and philosophy conundrums.
Old Jeff Bridges looks great, haunted and resigned to his fate, but the young version represented by Clu isn't so convincing. The eyes don't read quite right, maintaining a doll's placidity, and when Clu attempts a smile it looks like someone slipped a switchblade between his ribs.
There's been a lot of talk from technology-embracing directors about using CGI to allow older actors to play their younger selves, or vice-versa, or even digitizing John Wayne or Humphrey Bogart up from the grave. For a movie that makes pretensions at warning us about the limits of technology, "TRON: Legacy," while indisputably fun, still shows a few of its own.
"Tron" is at once a supremely silly movie and a groundbreaking one. Watching it nearly 30 years on it's hard to think that Disney saw it as anything other than a merging of "Star Wars"-style science fiction with the rising video game craze -- more market convergence than artistic endeavor.
A simple metric I use to measure the impact a film had on me is how much of it I remember years down the road. The less that sticks with me, the less it mattered in my cinematic life. And I have to confess that I remembered virtually nothing about "Tron." When I saw the trailers for the sequel, "Tron: Legacy" coming out this week, I was mystified by references to Flynn and CLU and Master Control Program.
And yet, for millions of others, "Tron" has endured.
Its special effects, which frankly looked chintzy back in its day and appear comically simplistic now, still represented the first major Hollywood film to employ computer-generated imagery, or CGI, on a large-scale basis. Yes, it was crude stuff, but it was the first stumbling steps of a whole new realm of filmmaking technology.
"Tron" is best seen as the maiden voyage of an expedition that has led us to wonders like Gollum from the "Lord of the Rings" movies and "Avatar."
Hey, Christopher Columbus' ships were leaky deathtraps that took months to cross the ocean, but they got him where he needed to go.
Watching it again recently, it was much better than I remembered. It's still a somewhat dimwitted kiddie flick, but is still enjoyable in a schlocky kind of way.
The thing that most stood out for me is that the title comes not from star Jeff Bridges' character, but from Bruce Boxleitner's. Bridges plays Kevin Flynn, a talented young video game designer ousted by the mega-corporation Encom. It seems the boss, Ed Dillinger (David Warner), stole several of Flynn's game designs and now he's hacking into the system in search of proof and a payday.
Alan Bradley (Boxleitner) still works at the company, and has come up with a security program that will not only protect their system, but also serve as watchdog over the Master Control Program, or MCP, to which Dillinger has turned over an increasing amount of control. Master Control, as is the wont of all 1980s computers, grows sentient and moves to eliminate the interference of those pesky humans.
The cleverest conceit of writer/director Steve Lisberger's script is having all the principle actors play dual roles inside the computer world. Here, all computer programs are thinking individuals who want to carry out their intended functions, only to have them blocked or usurped by MCP. The concept of humans or "users" creating and controlling them has been forbidden, and those who persist in believing thusly are treated as part of a cult.
I also loved that everything there happens on computer time -- which is to say, very very fast. Someone refers to something deep in to the future as being 200 nanoseconds away. The long, evil reign of Master Control began earlier in the same humans' day, when Dillinger shut off his programmers' access.
Boxleitner, of course, plays Tron, who is something of a resolute knight-errant, questing to restore faith in the Users. Flynn's hacking program is Clu, which was captured by Master Control and "de-rezzed" early in the movie. Then Flynn himself is atomized by a laser and transported into the computer world, where as a User he finds he has certain god-like powers to manipulate reality.
Warner had three roles: Dillinger, the voice of MCP, and as Sark, the evil general who carries out its orders. Master Control is Sauron-like, an unmoving entity who wields great power despite being little more than a disembodied voice and face.
Warner has a great, laughable line where they're trying to break through a force field in pursuit of Tron, and he turns to his henchman and shouts, "Bring in the Logic Probe!" For pure '80s cheese, this dialogue rivals "No! Not the bore worms!" from "Flash Gordon."
Cindy Morgan plays the love interest of Alan, Flynn and Tron. Flynn finds that Alan has stolen his girl in the real world, and finds the dynamic replicated in the computer one. As is often the case in movies of this sort, the lead female is completely unnecessary to the plot, and could be written out of the story with little effect.
I was surprised to find that the video game sequences with the light bikes and discuses, which are what everyone seems to remember most about the movie, take up such a small part of it. I still haven't puzzled out the deal with the Recognizers -- those strange, obelisk-like structures that fly around the computer world in search of prey.
I did enjoy "Tron," though it's sort of like my fondness for "Clash of the Titans" -- basking in its nostalgic glow while recognizing the hokiness of its charms.