Showing posts with label Jack McBrayer. Show all posts
Showing posts with label Jack McBrayer. Show all posts

Sunday, February 24, 2019

Video review: "Ralph Breaks the Internet"



First off: Why isn’t it “Ralph Wrecks the Internet?” You’d think a simple callback to the last Disney animated film would be an obvious choice, as we’re bringing back arcade game villain-turned-huggable-hero Ralph for another adventure.

Maybe some wonk in the marketing department said “breaks” would test better. Perhaps if they’d concentrated on coming up with a little more coherent narrative, this wouldn’t have been a mildly disappointing sequel.

The idea here is that Ralph (voice of John C. Reilly) and tiny tot racing demon Vanellope (Sarah Silverman) find themselves leaving their staid little arcade for a trip into the wild, wild internet. It seems the wheel o Vanellope’s game has broken and if they don’t find a replacement one on eBay, she’s going to get permanently unplugged.

Their adventures are fun and colorful, at least at first. All the various Web power players -- Google, SnapChat, etc. -- are represented as their own power hubs that human avatars come to for information and entertainment. They get a little help from one of those pop-up ad barkers, and also from some (initially mean) denizens of an online racing game.

The “Ralph” sequel puts the sidekick character behind the wheel, as it’s really more Vanellope’s story than Ralph’s. The theme is about how people constantly grow and evolve, and sometimes that can mean trouble for their relationships. In this case, Vanellope has grown tired of playing the same game over and over, while Ralph is a creature of habit.

It’s kind of the same thing they did with “Cars 2” by putting Mater to the front -- the difference being it wasn’t the “Lightning McQueen” franchise.

What’s in a name? Apparently, a lot.

Bonus features are quite good, including a hefty making-of documentary. My favorite bonus is “Surfing for Easter Eggs,” which lets you see all the little in-jokes and pop culture references spread heavily throughout the movie.

There are also five deleted scenes, music videos, and features on the music and pretend viral videos.

Movie:



Extras:




Wednesday, November 21, 2018

Review: "Ralph Breaks the Internet"


“Ralph Breaks the Internet” has more brains than heart. The filmmakers seem to have thought very carefully through the implications of taking throwback arcade game villain (now reformed) Wreck-It Ralph and shooting him into the wild world of the Internet.

It’s represented as a vast, science fiction-y cityscape where every major Internet player has their own building hub -- Google, eBay, SnapChat, etc. People are represented by little blocky icons as they steer through the landscape. Those annoying pop-up ads are street barkers holding up signs imploring folks to click. Likes are hearts, which can translate into actual money. And so on.

(There’s no hint of a sleazier neighborhood, fleshy pursuits taking up an astonishing portion of the real digital domain. But hey, it’s a Disney animated flick.)

I wish the movie had given as much care to its emotional navigation. If the message of “Wreck-It Ralph” was to not put people in the little boxes society assigns them, then the sequel is a mushier muddle about setting someone free if you really love them, or something.

The story picks up six years later, the same amount of time that’s passed between movies. Ralph (John C. Reilly) and pint-sized racer Vanellope (Sarah Silverman) are still fast friends, spending virtually all their downtime when their arcade is closed sloshing root beers and having adventures in various other games. During the daytime they go to “work,” aka starring as characters in their own games.

In the last movie, Vanellope’s game, “Sugar Rush,” was the hot new thing, but time saps everyone’s glow. Vanellope is getting a little tired of winning all the time on the same old tracks. She’s craving the “not knowing what comes next feeling,” while Ralph is content with the same-old, same-old.

When the steering wheel on her game snaps off, the kindly old arcade owner doesn’t have the cash to buy a new one off eBay. So Ralph and Vanellope take a ride on the wifi he recently installed.

Finding out they need money to buy the wheel, they at first stumble upon the idea of acquiring rare items in online games to sell. They invade a post-apocalyptic game called Death Race, and encounter Shank (Gal Gadot), the smooth leader of a road gang whose car they’re supposed to steal. That doesn’t work out, but leads to the idea of making goofy videos starring Ralph to splash all over a YouTube clone with their head algorithm, Yesss (Taraji P. Henson), lending advice.

Things go from there. The movie hits a torpor around the middle, though it picks up soon enough.

By far the most interesting stuff is when Disney pokes fun at itself, represented as a chaotic mishmash of its classic cartoons and IPs it’s acquired in recent years: the Muppets, Marvel Comics, Star Wars. It’s the sort of thing you’ll want to freeze-frame when it comes out on video so you can catch all the Easter Eggs and inside jokes.

This leads to Vanellope, who’s at least nominally a princess, landing in the quarters of all the Disney princesses -- Snow White, Moana, Rapunzel, Belle, you name it, they’re here. Together they share a freewheeling moment where they trade their stiff gowns for comfy sweats and talk about the foibles of their trade.

There’s the downside, like being expected to wait for a strong man to solve all their problems, but also the bliss of finding your perfect dream song.

They actually bring back most of the original voice actresses to reprise their roles. I loved the self-poking fun of even the other princesses being unable to comprehend the thick Scottish brogue of Merida from “Brave.”

The last act gets very action-oriented and super hero-y, which the kiddies will love but I found a little rote. Still, “Ralph Breaks the Internet” is a fun sequel with lots of color and spectacle. It doesn’t quite pass the test of “Did this movie need to exist?” But I don’t mind having it around.




Thursday, April 6, 2017

Review: "Smurfs: The Lost Village"


Last week I reviewed “The Boss Baby” and said it’s one of those movies parents struggle to get through, but you do so because little kids will love it. Normally there are only a handful of those films per year to endure, but this time we didn’t even make it seven days before encountering another one.

I’ll say this: I enjoyed “Smurfs: The Lost Village” a lot more more than that weird live action/animated hybrid from 2011 and its 2013 sequel. If there’s one thing that can make cutesy blue gnomes who substitute the word “smurf” for most every verb even more grating, it’s a heaping helping of Neil Patrick Harris.

This computer-animated version has no real humans clomping around, thank goodness. It’s a complete reboot with no relation to the NPH films. Under director Kelly Asbury’s hands, the look and feel is more of a throwback to the purity of the Peyo comics where the Smurfs originated, while giving them more texture and snark.

It manages to entertain in a simplistic way, featuring straightforward physical humor and zippy action scenes. It even manages to explore the reason why there are only boy Smurfs, except of course for Smurfette, who was actually created out of clay by the evil bumpkin wizard Gargamel before Papa Smith used some of his own magic to turn her good.

(And from brunette to blonde in the process, about which I’ll say no more.)

The story (screenplay by Stacey Harman and Pamela Ribon) reintroduces us to the Smurfs, who each have a one-word first name that defines their personality: Grouchy Smurf, Jokey Smurf, etc. But then we pick three main Smurfs – Brainy (Danny Pudi), Hefty (Joe Manganiello) and Clumsy (Jack McBrayer) -- to accompany Smurfette (Demi Lovato) on her quest.

Mandy Patinkin provides the voice of Papa Smurf, who shows up at the beginning and again at the end to provide some sage wisdom. He’s essentially the Santa Claus of Smurfs, along with a little Father Knows Best.

If you’ll remember, Gargamel (Rainn Wilson) is continually hatching plans to steal the Smurfs’ magical blue essence to grow his powers. He learns of a new source hidden deep inside the Forbidden Forest that lies behind a great wall, thanks to the unwitting help of Smurfette. She’s been feeling down in the dumps lately because she doesn’t have a preassigned role like all the boys do.

Spoiler alert: after many adventures, the foursome encounters a lost tribe of all-girl Smurfs. I don’t feel like I’m really giving all that much away, because the title does warn you about a lost Smurf village. Of course, the female Smurfs don’t consider themselves lost, and to them the forbidden part of the forest is the other side from theirs.

Sometimes you just have to Smurf yourself up some perspective.

In the lost village, the Smurfs put their identifying name after instead of before Smurf; so the tough one is Smurfstorm (Michelle Rodriguez), the overly friendly one is Smurfblossom (Ellie Kemper) and Julia Roberts is the wise old leader, Smurfwillow.

(I know, I know, using the words “old” and “Julia Roberts” anywhere near each other feels like an insult to the natural order, but she’s 50 later this year. She seems a lot cooler about it than I am.)

I enjoyed the look of this movie, such as the way the Smurfs’ eyebrows hover in thin air above their faces, or the curious nature of Brainy’s forever-falling-off glasses, which don’t connect in the middle or appear to contain any actual glass.

I don’t laugh all that much, but then the humor is pitched a few decades south of me. All I know is my boys giggled like crazy and had a blast. Fingers crossed we’ll Smurf us an animated film this year we all can appreciate.




Thursday, November 1, 2012

Review: "Wreck-It Ralph"


A bouncy, boingy ball of candy-colored fun, "Wreck-It Ralph" is intended as pure entertainment for wee boys and girls. It's one of those animated movies that only really works on a single level, lacking the layers and cleverness of more ambitious flicks. But it's bound to keep the kids from squirming in their seats, and I bet most adults will find it a hoot to boot.

I took my 2-year-old along to the preview screening -- a first for both of us -- and he clapped and cheered, and made the sign for "more" after the end credits rolled. That's as good an endorsement as you'll get anywhere.

The script, by Jennifer Lee and Phil Johnson, manages to take something that's very familiar, video games, and put an original-ish spin on it. The idea is that the characters we see inside the arcade games are actually self-aware beings who perform for the person who's put a coin in their slot, but after closing time they have their own thoughts and lives.

It's the same basic premise as "Toy Story" -- what our playthings do when we're not around.

It's often been said that there's never been a decent movie based on a video game. "Ralph" trashes that notion ... though I should note that it creates a new fictional game as the centerpiece rather than using an existing game as its jumping-off point. But, then again, via the inevitable Disney merchandising tie-ins, an actual video game based on the movie is also coming out. So I'm not sure if this movie represents a sellout or a sell-in.

Wreck-It Ralph is a 9-foot-tall ox with a shock of red hair and torso and arms thick as redwoods. He sort of resembles a steroid monster version of John C. Reilly, which is appropriate since he provides the voice. It's a subtle vocal performance, letting Ralph seem both tough and tender.

Ralph has been the villain of a video game called "Fix-It Felix Jr." for the past 30 years. It's sort of a combination of Donkey Kong and Rampage, in which Ralph smashes up an apartment high-rise and sprightly Felix (Jack McBrayer) repairs the damage with his magic hammer. In the end the residents of the building pitch Ralph off the roof.

He doesn't get treated much better when they're off duty. Ralph lives in the junk pile next door, while his diminutive neighbors party it up in the penthouse. He's sick of being the bad guy -- even attending "Bad-anon," a support group for fellow video game heavies.

How do they get together? It turns out the characters can travel to and from each others' games via the Central Station -- aka the massive surge protector they're all plugged into. This way avatars from newer games can interact with older icons like Pac-Man and Qbert.

It raises some metaphysical questions, like if the characters in home game consoles are also sentient. Somehow I get the impression, though, that this state of bliss exists only in this one particular arcade.

Fed up with his squalid existence, Ralph determines to travel into another game and become a hero, hoping that winning a medal will earn him more respect. He chooses Hero's Duty, a generic militaristic first-person shooter in which armored soldiers battle alien bugs that can quickly replicate themselves.

Hot in pursuit is Felix, who hopes to set things right, and Sergeant Calhoun (Jane Lynch), the crusty star of Hero's Duty. The chase ends up in another game called Sugar Rush, a cutesy racing game in which everything is made out of cookies and candy -- even the go karts the little clique of snotty girl racers drive.

Here Ralph meets Vanellope von Schweetz (Sarah Silverman), who's an outcast in her own game because of her "pixlexia" -- a tendency to glitch out at inopportune times. The ruler of this land, the goofy but slightly despotic King Candy (Alan Tudyk), refuses to let Vanellope race because the human player might think the game is broken. This would lead to being slapped with a dreaded "Out of Order" sign, the equivalent of a death sentence in this world.

Director Rich Moore, a first-time feature filmmaker, has a good grasp of how to stage action scenes and balance them with quieter moments about friendship and doing the right thing even when you won't get credit for it. It never gets too deep or ooey-gooey emotional, which is a smart move for this material.

"Wreck-It Ralph" may not go down as one of the all-time great animated movies, but it's worth your quarters -- you'll need about 40 at today's ticket prices.

The film is preceded by "Paperman," a 6-minute animated short that's a gorgeous black-and-white, wordless depiction of love and happenstance in the big city.

3 stars out of four

Thursday, July 29, 2010

Review: "Cats & Dogs: The Revenge of Kitty Galore"


It has been nine years since "Cats & Dogs" first exposed us to a secret underground war fought between talking canines and felines, with super-spy agents facing off with James Bond-esque gadgetry.

Now we have a sequel, of sorts, which has improved the sleekness of the computer-generated antics, but not the bone-headed approach to making kiddie flicks.

As near as I can determine, nobody involved with the first movie had anything to do with this one, other than Sean Hayes, Michael Clarke Duncan and a couple others reprising small roles voicing critters -- essentially, they're vocal walk-ons. Even the humans have been swapped out.

By the title, "Cats & Dogs: The Revenge of Kitty Galore," we might be led to believe that a dastardly arch-villain has returned to wreak more havoc. But no, Kitty Galore is a new creation, a hairless cat voiced by Bette Midler, and with an origin story that's an homage/rip-off of the Joker's.

Kitty wants to broadcast "The Call of the Wild," a nefarious high-pitched recording that will drive all the world's dogs mad, thus estranging them from their human companions, and leaving cats free to take over as, er, top dogs.

Nick Nolte provides the voice of Butch, the veteran dog agent (voiced by Alec Baldwin last time around) forced to partner up with Diggs (James Marsden), an accident-prone police dog recently recruited into the doggie agency. They've got fancy comm links in their dog houses, collars hiding lasers and lockpicks, and subterranean rocket transit tubes for high-speed travel to Dog World Headquarters.

Turns out the cats have their own spy outfit, Mousers Ensuring Our World's Safety (I'll let you figure it out), and Catherine (Christina Applegate) is their top agent. After briefly tangling with Diggs and Butch, she decides to join paws to foil Kitty's evil plot.

Tagging along is Seamus (Katt Williams), a dodo-headed dove who turns out to be an unwitting stool pigeon, but mostly is one jive-talking turkey.

There's a few occasional inspired moments. I liked the trapped room slowly filling with kitty litter. And a houseful of catnip-tripping kittens. And there's a cookie after the end credits worth sticking around for.

But this is low-wattage entertainment aimed at very small children -- kindergartners would likely grow impatient with it. It's an unimaginative collection of shiny things, cute critters and goofy action meant to distract tykes for 82 minutes.

Call me catty, but I think we can do better by our kids, and our pets.

The 3-D effects are decent, but not worth the ticket upgrade. Though "Coyote Falls," a new Road Runner cartoon preceding the movie, is a nostalgic treat.

1.5 stars out of four